Fixed weld tool rendering issues that could occur in some cases. Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.Modded bearings, springs and pistons from mods that are not loaded will now default to standard ones.Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. The crosshair will now light up when pointing on an object that can be interacted with or picked up.We hope to move all of these things to the main game very soon! We also fixed a bigger issue where the frame rate dropped for no clear reason for some players after playing longer sessions in survival. There is still more work to be done to the UI but we are getting there. It can now be crafted in the Craftbot! Some other highlights are fixes to the UI and main menu that we didn’t find time to add for the survival release. The Beacon will help you set navigation waypoints in the world to make exploration much easier. Today the 30th of October we finally added the new Beacon interactive part that we’ve been teasing on our Twitter. But also because we wanted to add a few more things for testing before we drop it. This test turned in to a pretty long one as you might have noticed.
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